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Offline Wally

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Re: AC News
« Reply #870 on: August 26, 2015, 01:26:24 PM »
I remember in GTL, it was pretty unforgiving. It will be interesting to see what it's like in AC.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: AC News
« Reply #871 on: August 26, 2015, 01:45:10 PM »
I remember in GTL, it was pretty unforgiving. It will be interesting to see what it's like in AC.

I will be a piece of cake after the Cobra S/427 at the last track!
"I refuse to be what you call normal." Lemmy Caution

Offline marty

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Re: AC News
« Reply #872 on: August 26, 2015, 03:03:38 PM »
Once this does arrive, a race night at Monza 66 may be a introduction to the F40.

Are you holding off on running the f40 for some reason. :)

Offline Bruce

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Re: AC News
« Reply #873 on: August 26, 2015, 03:08:06 PM »
Once this does arrive, a race night at Monza 66 may be a introduction to the F40.

Are you holding off on running the f40 for some reason. :)

SORRY "GT40"!  :-[
"I refuse to be what you call normal." Lemmy Caution

Offline Joe

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Re: AC News
« Reply #874 on: September 04, 2015, 11:52:46 PM »
From facebook:

"Dear AC followers, welcome back from your holidays! It looks like you loved the free Bonus pack released this Summer, and we thank you for your great support: this month we introduce you the DreamPack Vol.2, and we are glad to officially confirm that the awesome Scuderia Cameron Glickenhaus SCG003 will be included in the new package: prepare yourself to join great fights on track!"


Offline Joe

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Re: AC News
« Reply #875 on: September 14, 2015, 10:14:49 AM »
Has the Countach been announced before, first I've seen of it  :o


Offline Wally

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“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Wally

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Re: AC News
« Reply #877 on: October 03, 2015, 09:20:20 AM »
Dear AC followers, we are completing the final phase of betatesting, and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will be available for download by October 8th!

With Assetto Corsa 1.3 the process of improvement of all aspects of our simulation continues to progress properly. Here's following just few highlights of what you can expect to find in Assetto Corsa next week:

Assetto Corsa Dream Pack 2

The new Dream Pack 2 will include the Circuit of Catalunya, based on Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2 new awesome and legendary cars:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R RWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition

The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

Assetto Corsa 1.3

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sound
Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.

Get ready to experience the most advanced driving experience!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: AC News
« Reply #878 on: October 03, 2015, 06:07:51 PM »
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
:)
"I refuse to be what you call normal." Lemmy Caution

Offline Bacchulum

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Re: AC News
« Reply #879 on: October 03, 2015, 07:59:52 PM »
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
:)
8) 8) 8) 8)

2+2=√16

Offline Gratulin

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AC News
« Reply #880 on: October 09, 2015, 08:49:31 AM »
1.3 is out!!!!

http://www.assettocorsa.net/forum/index.php?posts/556522/

Assetto Corsa Dream Pack 2

Welcome to DREAM PACK 2, the latest add-on content pack for ASSETTO CORSA.

This package adds the Circuit of Catalunya and eight new awesome cars in ten different versions to the Assetto Corsa racing game. Get it today and join the most thrilling virtual driving experience ever!


The Circuit of Barcelona
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.

For the first time ever in a PC racing simulation, the Circuit of Catalunya has been digitally recreated using Laser Scanning Technology. Every single detail of the track has been reproduced with maximum level of precision. A resolution of 2 cm guarantees that every single bump, curb and slope is a perfect match to the real counterpart. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.


The Cars
Similarly to Dream Pack 1, the cars in Dream Pack 2 were selected through polls, with gamers voting for their favourite manufacturers and models on our website. The pack includes a perfect mix of vehicles of different classes, types and periods, ready to satisfy our fans’ hunger for racing.

There is the Lamborghini Huracan GT3, introducing this awesome racing car produced by Lamborghini Automobili for the first time in any PC simulation, followed by the legendary Lamborghini Countach 5000 Quattro Valvole. The epic Ford GT40 MK1 is the first FORD model to be included in Assetto Corsa. The AUDI R8 ULTRA 2014 is one of the most-wanted racing cars by Assetto Corsa fans, as well as other unique models such as the RUF RT12R and the SCG003 prototype, designed and built by Scuderia Cameron Glickenhaus.
The BMW M4 Coupé also deserves a special mention, as this car has been reproduced in partnership with Akrapovič, a brand that is synonymous with the highest level of design, performance enhancement and the creation of an unmistakable, deeply resonant exhaust sound.

Dream Pack 2 – List of Contents

Track
Circuit of Catalunya – GP / MOTO GP version
Racing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003


Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovič Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWD

Assetto Corsa 1.3
Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine.

The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded. As a result, the driving precision is augmented, the accuracy has further improved and the physics solver has enough horsepower to completely resolve any difficult calculations at any speed, achieving butter-smooth Force Feedback and a complete elimination of signal noise and vibrations.

Assetto Corsa’s top-class physics engine has been constantly evolving and improving. The AC physics code already includes various industry-first features, such as advanced active aerodynamics, four-wheel drive simulation with active differentials, realistic driving assists systems, unique hybrid engines simulation and advanced tyre-wear features, such as blistering, graining and flat spots.

With version 1.3 we now present you a completely reworked tyre model that includes new features in connection with tyre-speed sensitivity, combined grip, slip angles and ratios, load sensitivity, rolling resistance and most importantly, separated heating for surface and core temperatures. As a result, driving in Assetto Corsa is now more realistic than ever. The driving experience is more natural while at the same time also more challenging at the limit. Real-life features such as driving carefully in the first two laps to heat the tyres or taking it easy to cool down overheated tyres after a spin, the handling of the car changing from turn to turn depending on your driving style or as a result of driver errors and choosing the correct tyre compound depending on the track and car combination and also your driving style will now become part of your daily driving experience in Assetto Corsa.

We did not stop at the tyres though. We have improved the ABS system and now depending on the car, Assetto Corsa supports different generations of ABS systems using 1 to 4 channels. We have enabled active differentials also for RWD cars, such as the brand new BMW M4, which is part of the Dream Pack 2 DLC. We also have improved the height sensitivity of front splitters and diffusers making their influence more complex from a setup engineering point of view and more demanding from the aspect of the driver, creating an overall more satisfactory experience for everyone.

Do not just drive by memory some binary data values that resemble cars on your screen. Drive cars that are “alive”, constantly changing their behaviour from turn to turn as a response to your personal driving style.

Assetto Corsa 1.3 Changelog

- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
- Added support for DRS zones
- acServer is now stressing much less Go' GC and should offer more stable performances
- Added FORCE_TGT to force low res timer in assetto_corsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "/" in setup screen
- Fixed acServer unable to read ini values with a "=" character (ex AUTH)
- Fixed driver name displayer not obeying to saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
- Added grain and blister readings in the setup info screen
- Added downshift protection to gearboxes
- Lap count is now reported using 16bit unsigned integer to server plugins
- Now using triple buffer when vsync is on to reduce latency
- Exposure settings are now persistent
- Fixed audio clicks on surface events
- Tyre flat spots are now taking into account tyre softness
- Windscreens now receive shadows
- ksEditor: now it uses the same ingame engine.
- ksEditor: added project menagement
- ksEditor: added user personalizations
- ksEditor: added floating windows and layout system
- ksEditor: added Weather and PPfilter loader
- ksEditor: added recent files/project management
- ksEditor: added node filter in scene panel
- ksEditor: added Material by Texture in Materials panel
- ksEditor: added scene icons and side function buttons
- ksEditor: added texture detail on Material panel
- ksEditor: added Texture Review windows in Utilities
- ksEditor: fixed reload texture function
- ksEditor: now the default CultureInfo is en-US (number format, ect)
- ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
- ksEditor: added Dashboard tab
- acServerManager: removed some upper limits on parameters
- acServerManager: preset name/description is more clear
- acServerManager: added welcome message
- acServerManager: added qualify limit
- acServerManager: added fixed setup management
- acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
- Fixed driver textures on serveral cars
- Fixed circuit outline on track selection UI
- Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
- Removed background from Performance Delta App
- Redesigned and faster code for logging
- Tyre model V5 updated for all cars, except 7 still on V4 (backwards compatible)
- Fixed EDL wrong calculation order
- Updated values for cars with EDL systems
- EDL now available on front axis of AWD cars
- Updated NISSAN GT-R NISMO with front EDL system
- GT3 and GT2 cars updated aero stalling for front splitter and diffuser
- GT3 slight performance balancing
- New ABS thresholds for all cars
- New Wheel Offset simulation in suspensions.ini
- New rear active differentials
- New brake steer system for McLaren MP4 12C and McLaren P1
- New tyre heating modelling with separated surface and core temperatures
- New cool factor for tyre cooling relative to air speed.
- Fixed TC digital item showing 0 based index when multiple TC level are available
- Now showing Cold and Hot pressure readings in setup status
- Added "NA" for IMO temps reading when no set has been swapped out
- Added support for track dynamic objects
- It is now possible to join a server using admin passoword and be automatically granted admin rights
- Joining a server with admin password will override the session "closed" status
- Added "ban_id" admin command to ban a user and send straight to blacklist
- Remote cars in multiplayer now generate skidmarks
- Added tyre skids volume onset value in launcher
- Cars still on V4, soon to be updated
Ferrari 312T
Lamborghini Miura SV
Lotus 49
Lotus 98T
Lotus EXOS 125 (and S1)
Shelby Cobra 427.
« Last Edit: October 09, 2015, 09:09:04 AM by Gratulin »

Offline Joe

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Re: AC News
« Reply #881 on: October 09, 2015, 09:56:57 AM »
Scweeeeet! I did just log into my server to grab the stracker DB for Bruce and saw my server had stopped itself because of this... Time to update!

Offline Joe

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Re: AC News
« Reply #882 on: October 09, 2015, 10:49:27 AM »
My server is up at Barcelona with the new race cars:

AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003

Offline Bruce

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Re: AC News
« Reply #883 on: October 09, 2015, 11:30:56 AM »
My server is up at Barcelona with the new race cars:

AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003

Good work Joe. I want to go home....

see you on there tonight all...
Now, which car will I choose??????? :)
"I refuse to be what you call normal." Lemmy Caution

Offline Joe

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Re: AC News
« Reply #884 on: October 09, 2015, 11:57:20 AM »
Good work Joe. I want to go home....

You and me both. While I could technically play at work, I'd have to use the keyboard  :o

 

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